<?xml version="1.0" encoding="UTF-8" ?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2013-05-18T13:11:18Z</responseDate><request identifier="oai:www.tdx.cat:10803/83905" metadataPrefix="marc_ccuc" verb="GetRecord">http://www.tdx.cat/oai/request</request><GetRecord><record><header><identifier>oai:www.tdx.cat:10803/83905</identifier><datestamp>2012-08-28T06:52:17Z</datestamp><setSpec>hdl_10803_217</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd"><leader>     nam a       5a 4500</leader><datafield ind2=" " ind1=" " tag="653"><subfield code="a">complejidad computacional</subfield></datafield><datafield ind2=" " ind1=" " tag="653"><subfield code="a">algoritmia</subfield></datafield><datafield ind2=" " ind1=" " tag="653"><subfield code="a">teoria de juegos</subfield></datafield><datafield ind2=" " ind1=" " tag="653"><subfield code="a">equilibrios de Nash</subfield></datafield><datafield ind2=" " ind1=" " tag="653"><subfield code="a">orquestaciones </subfield></datafield><datafield ind2=" " ind1=" " tag="653"><subfield code="a">juegos de sumar-cero</subfield></datafield><datafield ind2=" " ind1=" " tag="653"><subfield code="a">isomorfismos de juegos</subfield></datafield><datafield ind2="0" ind1="1" tag="245"><subfield code="a">The Complexity of angel-daemons and game isomorphism</subfield><subfield code="h">[Recurs electrònic]</subfield></datafield><datafield ind2=" " ind1=" " tag="260"><subfield code="a">[Barcelona] :</subfield><subfield code="b">Universitat Politècnica de Catalunya,</subfield><subfield code="c">DL 2012</subfield></datafield><datafield ind2="0" ind1="4" tag="856"><subfield code="z">Accés lliure</subfield><subfield code="u">http://www.tdx.cat/handle/10803/83905</subfield></datafield><controlfield tag="007">cr |||||||||||</controlfield><controlfield tag="008">AAMMDDs2012    sp ||||fsm||||0|| 0 eng|c</controlfield><datafield ind2=" " ind1="1" tag="100"><subfield code="a">García Chacón, Alina</subfield></datafield><datafield ind2=" " ind1=" " tag="300"><subfield code="a">1 recurs electrònic (204 p.)</subfield></datafield><datafield ind2=" " ind1=" " tag="502"><subfield code="a">Tesi doctoral - Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics, 2012</subfield></datafield><datafield ind2=" " ind1="2" tag="710"><subfield code="a">Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics</subfield></datafield><datafield ind2="4" ind1=" " tag="655"><subfield code="a">Tesis i dissertacions electròniques</subfield></datafield><datafield ind2=" " ind1="1" tag="700"><subfield code="a">Gabarró, Joaquim,</subfield><subfield code="e">dir.</subfield></datafield><datafield ind2=" " ind1="0" tag="730"><subfield code="a">TDX</subfield></datafield><datafield ind2=" " ind1=" " tag="017"><subfield code="a">DL B. 25730-2012</subfield></datafield><datafield ind2=" " ind1=" " tag="520"><subfield code="a">The analysis of the computational aspects of strategic situations is a basic field in Computer&#xD;
Sciences. Two main topics related to strategic games have been developed. First,&#xD;
introduction and analysis of a class of games (so called angel/daemon games) designed&#xD;
to asses web applications, have been considered. Second, the problem of isomorphism&#xD;
between strategic games has been analysed. Both parts have been separately considered.&#xD;
Angel-Daemon Games&#xD;
A service is a computational method that is made available for general use through a&#xD;
wide area network. The performance of web-services may fluctuate; at times of stress the&#xD;
performance of some services may be degraded (in extreme cases, to the point of failure).&#xD;
In this thesis uncertainty profiles and Angel-Daemon games are used to analyse servicebased&#xD;
behaviours in situations where probabilistic reasoning may not be appropriate.&#xD;
In such a game, an angel player acts on a bounded number of ¿angelic¿ services&#xD;
in a beneficial way while a daemon player acts on a bounded number of ¿daemonic¿&#xD;
services in a negative way. Examples are used to illustrate how game theory can be used&#xD;
to analyse service-based scenarios in a realistic way that lies between over-optimism and&#xD;
over-pessimism.&#xD;
The resilience of an orchestration to service failure has been analysed - here angels and&#xD;
daemons are used to model services which can fail when placed under stress. The Nash&#xD;
equilibria of a corresponding Angel-Daemon game may be used to assign a ¿robustness¿&#xD;
value to an orchestration.&#xD;
Finally, the complexity of equilibria problems for Angel-Daemon games has been&#xD;
analysed. It turns out that Angel-Daemon games are, at the best of our knowledge, the&#xD;
first natural example of zero-sum succinct games.&#xD;
The fact that deciding the existence of a pure Nash equilibrium or a dominant strategy&#xD;
for a given player is Sp&#xD;
2-complete has been proven. Furthermore, computing the value of&#xD;
an Angel-Daemon game is EXP-complete. Thus, matching the already known complexity&#xD;
results of the corresponding problems for the generic families of succinctly represented&#xD;
games with exponential number of actions.&#xD;
Game Isomorphism&#xD;
The question of whether two multi-player strategic games are equivalent and the computational&#xD;
complexity of deciding such a property has been addressed. Three notions&#xD;
of isomorphisms, strong, weak and local have been considered. Each one of these isomorphisms&#xD;
preserves a different structure of the game. Strong isomorphism is defined to&#xD;
preserve the utility functions and Nash equilibria. Weak isomorphism preserves only the&#xD;
player preference relations and thus pure Nash equilibria. Local isomorphism preserves&#xD;
preferences defined only on ¿close¿ neighbourhood of strategy profiles.&#xD;
The problem of the computational complexity of game isomorphism, which depends&#xD;
on the level of succinctness of the description of the input games but it is independent&#xD;
of the isomorphism to consider, has been shown. Utilities in games can be given succinctly&#xD;
by Turing machines, boolean circuits or boolean formulas, or explicitly by tables.&#xD;
Actions can be given also explicitly or succinctly. When the games are given in general&#xD;
form, an explicit description of actions and a succinct description of utilities have been&#xD;
assumed. It is has been established that the game isomorphism problem for general form&#xD;
games is equivalent to the circuit isomorphism when utilities are described by Turing Machines;&#xD;
and to the boolean formula isomorphism problem when utilities are described by&#xD;
formulas. When the game is given in explicit form, it is has been proven that the game&#xD;
isomorphism problem is equivalent to the graph isomorphism problem.&#xD;
Finally, an equivalence classes of small games and their graphical representation have&#xD;
been also examined.</subfield></datafield><datafield ind2=" " ind1=" " tag="998"><subfield code="a">p</subfield></datafield></record></metadata></record></GetRecord></OAI-PMH>